Unity Game Development Master Class


In this Unity course, we start from the very basics and cover all topics from complete beginner C#, Unity User Interface and will continue to explore advanced Unity features such as Animations, Animation Blending, Inverse Kinematics, Shaders, Post-Processing and even Multiplayer Networking (UNET) in the final classes.

This course contains 230 videos with over 19 hours of video learning content with an average video length of 5 minutes.


During this course, you will learn how to create 15 different games of various game genres while learning the core features of Unity Game Development.

These game genres include:

1. Basic Platformer
2. Top-Down Shooter
3. Top-Down Shooter with AI
4. Basic MOBA
5. Third Person Platformer
6. A platformer with Loading & Saving
7. Local Multiplayer Arena
8. Main Menu, Localization & Game Loading
9. Third Person Shooter
10. Procedural World Generation using Unity Editor Extensions
11. Exploration Game with Advanced Visuals
12. First Person Shooter
13. Top-Down Networked Multiplayer
14. First Person Shooter Networked Multiplayer
15. 2D Action Game

During the creation of each game, every step of the development process is shown and explained.

All scripts which are written a demonstrated are shared with the viewer in order to solve any potential bugs or issues.

This course has been taught at ShanghaiTech University to over 60 students and several graduate students have started their Game Development Careers as a result of this course.

Who this course is for:

  • Beginner Unity Developers aiming to work in the Game Development Industry
  • Beginner Unity Developers aiming to create their own Indie Games
  • High school / College / University students wanting to learn Unity
  • Mid-level Unity Developers who want to expand their skills & knowledge

What you’ll learn

  • Unity User Interface
  • Creating 3D Objects
  • Moving, Rotating & Scaling Objects
  • Unity Inspector Window & Scene Hierarchy
  • Adding components to GameObjects
  • Creating Materials
  • Using lighting to create an atmosphere (Omni light, Directional Light, …)
  • Collisions & Triggers
  • Physics using Rigidbody & AddForce
  • Using a CharacterController to control and move a character
  • Creating & adding scripts to GameObjects
  • Start, Update (+ Awake, FixedUpdate, …)
  • OnTriggerEnter, OnTriggerExit
  • Instantiating & Destroying GameObjects from scripts
  • Accessing variables from the Editor (public, private, serializable)
  • Importing 3D Models
  • Importing Textures and creating Materials
  • Playing sounds / Music using AudioSource and AudioClips
  • Creating assets for instancing and updating the scene
  • Detecting PlayerInput (Mouse movement and Key presses)
  • Creating various states for Player and Enemies
  • 3D Mathematics using Vectors
  • Detecting MouseInput
  • Creating UI in Unity using Canvas System
  • Importing Animations
  • Using Animator to set up Animation Tree and Animation Blending
  • Using a script to drive Animations
  • Creating a GameManager class to manage all objects and score in the game
  • Creating an Enemy with various states
  • 3D Mathematics for Player Detection
  • Adding support for an Xbox Controller
  • Saving the Data of our game to Loadable format
  • Reading XML data and importing it to the game
  • Localisation: Adding support for multiple languages using XML
  • Creating an executable: Building the game for PC
  • Networking: Creating a Multiplayer game
  • RPC = Remote Procedure Calls
  • Profiler: Analysing and optimising the performance of the game
  • Shaders: Creating a custom shader effect
  • Particle Emitter: Creating VFX
  • Unity2D: Building a 2D game
  • Creating an Interactive Character
  • Creating a Top-Down Shooter
  • AI Behaviour & Navigation
  • Raycasting, Animation timeline & Animator
  • Creating a Third Person Game
  • Saving & Loading using PlayerPrefs
  • Controller Input, Local Multiplayer & VFX
  • UI, XML, Localization, Scene Load & Build .exe
  • Advanced Animations
  • Unity Editor Extensions
  • Advanced Visuals
  • Source Control & Creating an FPS game
  • Multiplayer Networking
  • Advanced Multiplayer Networking
  • Unity2D & Performance Optimization


There are no course requirements, every step of the development process is shown (including every line of code explained).


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